Table of Contents
Sultan's Game New Game+ Guide: Fate Points & Meta-Progression
New Game+ transforms Sultan's Game from a punishing roguelike into an increasingly manageable strategic experience. Each completed run earns Fate Points, which unlock permanent bonuses that carry forward. This guide covers optimal Fate Shop progression and how the expanded deck changes strategy.
Fate Points System
Earning Fate Points
- Every completed run (regardless of ending) awards Fate Points
- The amount varies based on:
- Ending achieved (some endings award more)
- Cards broken (more cards = more points)
- Days survived (longer runs = more points)
- Achievements unlocked during the run
Fate Shop (Fate's Ledger)
The Fate Shop contains permanent unlockables that make subsequent runs easier. These are the most impactful investments:
| Unlock | Effect | Priority |
|---|---|---|
| Stronger Starting Followers | Increased starting character stats | Highest |
| Starting Gold +5 | Begin with extra gold | Highest |
| Protagonist + Wisdom | Permanent protagonist stat boost | High |
| Wife + Wisdom | Permanent wife stat boost | High |
| Noble Follower Start | Begin with a noble follower | High |
| Fate Shop Add Card Option | Expands deck to 44 cards (2 Gold each) | Medium |
| Glimpse of God | Enables Divine Descent path and Mirror Visitor | Medium |
| Twin | Secret twin follower replaces protagonist in events | Medium |
| Lady Becky | Unlocks the noble cat follower | Medium |
| Bathhouse VIP Card | Improved bathhouse intel generation | Medium |
| Malkina (Embroiderer) | Equipment crafting/enhancement | Medium |
| Character Unlocks | Add characters to starting pool | Low |
| Fate + Name | Starting reputation bonus | Low |
Recommended Unlock Order
First 3-5 Runs (Early Investment)
- Starting Gold +5 (Immediate economic advantage)
- Stronger Starting Followers (Makes early survival easier)
- Protagonist + Wisdom (Wisdom is the most versatile stat)
- Wife + Wisdom (Maggie becomes even more powerful)
- Noble Follower Start (Free court ally from day one)
Runs 6-15 (Mid-Tier Unlocks)
- Bathhouse VIP Card (Better intel generation = more resources)
- Lady Becky (Court dominance unlocked)
- Malkina (Equipment crafting enables new strategies)
- Twin (Unique tactical flexibility)
- Glimpse of God (Enables the hardest and most rewarding path)
Runs 15+ (Late Unlocks)
- Fate Shop Add Card Option (Fundamentally changes the game)
- Character Unlocks (Expand starting options)
- Remaining Fate + Name bonuses (Nice to have)
The Expanded Deck (44 Cards)
Unlocking the "Add Card Option" expands the Sultan deck from 28 to 44 cards:
| Card Type | Standard | Expanded | Change |
|---|---|---|---|
| Rock (each type) | 2 | 4 | Double |
| Bronze (each type) | 2 | 4 | Double |
| Silver (each type) | 2 | 4 | Double |
| Gold (each type) | 1 | 2 | Double |
| Total | 28 | 44 | +16 |
Strategy Changes with Expanded Deck
Extravagance Cards:
- Standard: Usually manageable, early house expansion handles most
- Expanded: More cards but more opportunities. House expansion is still primary.
Carnality Cards:
- Standard: Limited targets, must manage carefully
- Expanded: Abundant targets. King's harem, various characters, multiple locations. Becomes easier to manage.
Bloodshed Cards:
- Standard: Easiest to stall, but few reliable targets
- Expanded: Still the hardest to manage. Need to plan kills in advance. Multiple characters can be upgraded through Fate Shop to serve as targets.
Conquest Cards:
- Standard: Gold Conquest is extremely difficult, Silver often overflows
- Expanded: Gold Conquest becomes nearly impossible without troops. Bronze/Rock overflow heavily. Consider troops essential.
New Game+ Strategy Shifts
Early Game (NG+ Runs 1-5)
- With starting bonuses, the early game becomes more forgiving
- Focus on learning new characters and mechanics
- Use the easier start to experiment with different strategies
Mid Game (NG+ Runs 6-15)
- With Lady Becky and Malkina, court and equipment strategies open up
- Divine Descent path becomes viable with Glimpse of God
- Experiment with different ending paths
Late Game (NG+ Runs 15+)
- With the expanded deck, strategy becomes more complex
- Must handle 44 cards instead of 28
- The "Add Card Option" is the true endgame challenge
The "Rewind" System in NG+
The Rewind system becomes more valuable with each NG+ run:
- Use it to retry failed critical checks
- Reroll unfavorable random events
- Rechoose event branches that lead to bad outcomes
Conservation Strategy: Save rewinds for:
- Gold card deadlines
- Critical character death events
- Failed checks that would end your run
- Unfavorable "Rebel Against You" participant rolls
Achievement Hunting in NG+
Some achievements are easier to unlock with NG+ bonuses:
- The Collector (13-day clear): Starting bonuses make this significantly easier
- Magnate-level wealth: Starting gold + stronger followers = faster economic growth
- Specific endings: Fate Shop unlocks enable paths that are nearly impossible in first runs
The True NG+ Endgame
The ultimate NG+ challenge is achieving a specific, difficult ending with the expanded 44-card deck while using minimal Fate Shop bonuses. This represents true mastery of the game.
Example Challenge Runs:
- 44-card deck, no starting bonuses, revolution ending
- 44-card deck, Divine Descent path, no Twin
- Speed run (13 days) with expanded deck
New Game+ Tips
- Don't rush the Add Card Option: Learn the base game thoroughly before expanding the deck
- Stack starting bonuses: Gold +5, Wisdom bonuses, and a noble follower create a powerful start
- Experiment: NG+ is the time to try endings you couldn't achieve before
- Track your progress: Note which unlocks you have and which you need
- The Mirror Visitor requires NG+: You must purchase Glimpse of God and then start a new game to trigger it
New Game+ is where Sultan's Game transforms from a survival challenge into a strategic playground. Each run builds permanent power, and each unlock opens new possibilities. Embrace the cycle, invest wisely in the Fate Shop, and eventually even the Sultan's cruelest cards will bend to your will.
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