Table of Contents
Schedule I Best Hideouts & Properties Guide
Properties are the foundation of your Schedule I empire. They house your production, store your product, and accommodate your employees. Choosing the right property at each stage is critical for efficient growth.
Complete Property List
| Property | Price | Tiles | Loading Bays | Employee Cap | Notes |
|---|---|---|---|---|---|
| RV | Free | 32 | 0 | 0 | Temporary, disappears after 3 dead drop cash pickups |
| Motel Room | $75 | 94 | 0 | 0 | Starting base, one-time purchase |
| Sweatshop | $800 | 148 | 0 | 1 | Tutorial property |
| Storage Unit | $4,000 | 178 | 1 | 3 | Early expansion |
| Bungalow | $6,000 | 398 | 1 | 5 | Mid-game ideal |
| Barn | $25,000 | 1,211 | 2 | 10 | Large-scale farming |
| Docks Warehouse | $50,000 | 1,429 | 2 | 12 | Industrial powerhouse |
| Hyland Manor | $250,000 | 1,753 | 3 | 12 | Endgame luxury |
| Maintenance Office | Free | 179 | 0 | 0 | Sewer location, 10°C ideal for mushrooms |
Property Rankings by Stage
Early Game (Rank Street Rat to Hustler)
#1: Storage Unit ($4,000)
- 3 employees allow basic automation
- 1 loading bay for efficient distribution
- 178 tiles is plenty for early production
- Best early-game value
#2: Sweatshop ($800)
- 1 employee is limited but a good introduction to automation
- Tutorial property, so you're already familiar with it
- Keep it as a secondary production spot
#3: Motel Room ($75)
- Zero employees, purely for sleeping and storage
- Keep it as a safe house and sleep point
Mid Game (Rank Hustler to Enforcer)
#1: Bungalow ($6,000)
- 5 employees = meaningful automation
- 398 tiles for expanded production
- 1 loading bay
- Best property for the $6K-$25K price range
#2: Barn ($25,000)
- 10 employees = large-scale operations
- 1,211 tiles = massive growing space
- 2 loading bays = efficient distribution
- Best value for serious producers
Late Game (Rank Enforcer to Block Boss)
#1: Docks Warehouse ($50,000)
- 12 employees = maximum automation
- 1,429 tiles = industrial-scale production
- 2 loading bays = bulk distribution
- Best property for established empires
#2: Barn ($25,000)
- Still excellent if you want a second property
- Good for diversifying production lines
Endgame (Rank Block Boss+)
#1: Hyland Manor ($250,000)
- 12 employees = max automation
- 1,753 tiles = largest property
- 3 loading bays = ultimate distribution efficiency
- Requires completing "Finishing the Job" quest
- The ultimate status symbol and functional base
Commercial Properties
Commercial properties can be purchased for money laundering but have limited production use:
| Property | Price | Use | Limitations |
|---|---|---|---|
| Fat Dragon (Chinese Restaurant) | $800 | Tutorial property | Small build area |
| Laundromat | $4,000 | Money laundering | No water, no loading bay, no employees |
| Car Wash | $20,000 | Money laundering | Same limitations |
| Post Office | $10,000 | Money laundering | Same limitations |
| Taco Ticklers | $50,000 | Money laundering | Same limitations |
Note: Commercial properties have small buildable areas and cannot support employees or water access. Use them exclusively for laundering dirty money.
The Maintenance Office (Secret Property)
Located in the sewers, the Maintenance Office is free and unique:
- Temperature: 10°C (50°F) naturally
- Perfect for: Mushroom cultivation without AC costs
- Limitations: 0 employees, 0 loading bays, no water
- Strategy: Use as a dedicated mushroom farm. Plant, leave, and harvest later.
Employee Capacity Strategy
As you expand, your employee needs grow:
| Stage | Recommended Properties | Total Employees |
|---|---|---|
| Early | Sweatshop + Storage Unit | 4 |
| Mid | Bungalow + Storage Unit | 8 |
| Late | Barn + Bungalow | 15 |
| Endgame | Docks Warehouse + Hyland Manor | 24 |
Employee Types Needed:
- Botanists: 1 per 2-3 growing setups
- Handlers: 1-2 per property for logistics
- Chemists: 1 per 4 mixing/chemistry stations
- Cleaners: 1 per large property (optional)
Property Purchase Strategy
The Ladder Approach
- Buy Storage Unit early ($4,000)
- Upgrade to Bungalow mid-game ($6,000)
- Save for Barn ($25,000) or jump to Docks Warehouse ($50,000)
- Endgame: Hyland Manor ($250,000)
The Multi-Property Approach
Instead of one massive property, own multiple smaller ones:
- Property 1: Dedicated marijuana farm (Bungalow)
- Property 2: Mushroom production (Maintenance Office for temperature)
- Property 3: Meth/coke processing (Docks Warehouse with Chemists)
- Property 4: Storage and distribution hub (Storage Unit or Barn)
This approach diversifies risk and allows specialized production lines.
Important Property Rules
- Employees cannot be moved: When you change properties, you must rehire all employees
- Pay wages by 4am: Employees won't collect wages placed after 4am
- Provide beds or lockers: Employees need a bed ($150) or locker ($150) with wages inside
- Properties have temperature: All properties are 20°C except Maintenance Office (10°C)
- Use online balance for property purchase: Properties must be bought with laundered money through Ray's Real Estate
Property Purchase Checklist
Before buying a new property:
- Can I afford the property + employee setup costs?
- Do I have enough online balance (laundered money)?
- Have I planned the employee layout?
- Is there a loading bay for distribution?
- Can I staff it immediately to start earning back the investment?
Money Laundering Reminder
Properties require online balance (clean money). To get clean money:
- Purchase a Laundromat ($4,000), Car Wash ($20,000), Post Office ($10,000), or Taco Ticklers ($50,000)
- Deposit dirty money into the business
- Wait for processing (takes in-game time)
- Collect clean money from the business
Plan your property purchases around your money laundering capacity. Don't buy a $50,000 warehouse until you can launder $50,000.
Choosing the right properties at the right time transforms your operation from a street-level hustle into a true criminal empire. Plan your real estate carefully and watch your empire grow.
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