Table of Contents
R.E.P.O. Loot Priority Guide
Not all loot is created equal. This guide breaks down every valuable in R.E.P.O. by value, weight, and value-per-weight ratio, so you can make smart decisions about what to grab and what to leave behind.
Understanding Value vs. Weight
The most important metric in R.E.P.O. is Value per Weight (VpW). An item that weighs 1 unit and is worth $5,000 is better than an item that weighs 5 units and is worth $10,000.
| Metric | Formula | Why It Matters |
|---|---|---|
| Value per Weight | Value ÷ Weight | Higher is better - you can carry more total value |
| Carry Speed | Base speed - (Weight × slowdown factor) | Heavy items slow you down, making you vulnerable |
| Extraction Time | Weight ÷ extraction speed | Heavier items take longer to extract |
Loot Tier List (S-Tier to D-Tier)
S-Tier (Grab Immediately, Solo-Friendly)
| Item | Value | Weight | VpW | Notes |
|---|---|---|---|---|
| Diamond | $8,000 | 0.5 | 16,000 | Best item in the game. Always grab. |
| Gold Bar | $5,000 | 0.5 | 10,000 | Excellent for its weight |
| Ruby | $6,000 | 0.5 | 12,000 | Small, high value, easy to carry |
| Jewelry Box | $7,000 | 1.0 | 7,000 | Multiple items inside |
| Rare Coin | $4,000 | 0.2 | 20,000 | Insane VpW but rare |
Strategy: These are your primary targets. A solo player can carry 2-3 of these and still sprint effectively.
A-Tier (High Priority, Team or Fast Solo)
| Item | Value | Weight | VpW | Notes |
|---|---|---|---|---|
| Painting | $5,000 | 2.0 | 2,500 | Good value but slows you down |
| Jewelry Set | $6,000 | 1.5 | 4,000 | Multiple pieces, good for team |
| Antique Clock | $4,500 | 1.0 | 4,500 | Excellent VpW, grab if you see it |
| Silverware | $3,000 | 0.5 | 6,000 | Great for filling inventory slots |
| Rare Book | $3,500 | 0.8 | 4,375 | Swiftbroom Academy specialty |
| Electronic Tablet | $4,000 | 1.0 | 4,000 | McJannek Station specialty |
Strategy: Prioritize these when S-tier isn't available. Good for teams where one player can handle medium weight.
B-Tier (Moderate Priority, Good for Teams)
| Item | Value | Weight | VpW | Notes |
|---|---|---|---|---|
| Sculpture (Small) | $4,000 | 3.0 | 1,333 | Requires strength upgrades for solo |
| Crystal Vase | $3,500 | 2.0 | 1,750 | Fragile - drops reduce value |
| Vintage Radio | $2,500 | 1.0 | 2,500 | Moderate value, easy carry |
| Figurine | $2,000 | 0.5 | 4,000 | Good filler item |
| Decorative Plate | $2,500 | 0.8 | 3,125 | Museum specialty |
| Magic Wand | $3,000 | 1.2 | 2,500 | Swiftbroom Academy specialty |
Strategy: Good for filling out your haul after grabbing S and A tier items. Don't make these your primary targets.
C-Tier (Low Priority, Only If Convenient)
| Item | Value | Weight | VpW | Notes |
|---|---|---|---|---|
| Sculpture (Medium) | $6,000 | 5.0 | 1,200 | Heavy, requires team |
| Piano | $8,000 | 8.0 | 1,000 | Very heavy, need 2-3 players |
| Large Painting | $7,000 | 6.0 | 1,167 | Heavy but high value |
| Bronze Statue | $5,000 | 4.0 | 1,250 | Moderate value, heavy |
| Suit of Armor | $6,000 | 7.0 | 857 | Extremely heavy, team only |
Strategy: Only grab these if you have the strength and a clear path to extraction. The risk often isn't worth the reward.
D-Tier (Skip Unless Desperate)
| Item | Value | Weight | VpW | Notes |
|---|---|---|---|---|
| Common Books | $500 | 1.0 | 500 | Too low value |
| Wooden Toys | $300 | 0.5 | 600 | Not worth the inventory slot |
| Kitchenware | $400 | 1.0 | 400 | Skip unless it's the only thing left |
| Old Clothes | $200 | 0.8 | 250 | Never worth it |
| Trash Items | $100-200 | 0.3-0.5 | 200-400 | Literally not worth carrying |
Strategy: Skip these entirely. Your time is better spent finding better items or extracting what you already have.
Loot Priority by Location
Headman Manor Priority
- Master Bedroom: Jewelry, Diamond, Gold Bar (S-tier)
- Attic: Paintings, Small Sculptures (A/B-tier)
- Kitchen: Silverware, Antique Clocks (A-tier)
- Basement: Rare finds, higher risk (mixed)
- Guest Rooms: Figurines, Books (B/C-tier)
McJannek Station Priority
- Control Room: Electronic Tablets, Rare Devices (A-tier)
- Train Cars: Mixed items, check all seats (A/B-tier)
- Maintenance: Tools, sometimes rare finds (B-tier)
- Waiting Hall: Suitcases, bags (C-tier)
Museum of Human Art Priority
- Sculpture Hall: Large Sculptures (C-tier but high total value)
- Painting Gallery: Paintings, Large Paintings (A/C-tier)
- Gift Shop: Small items, figurines (A/B-tier)
- Exhibit Rooms: Decorative items (B-tier)
Swiftbroom Academy Priority
- Library: Rare Books, Magic Tomes (A-tier)
- Headmaster's Office: Secret items, highest value (S-tier)
- Dormitories: Personal items, jewelry (B-tier)
- Classrooms: Books, small magical items (C-tier)
The Solo Player's Loot Strategy
Rule 1: Small and Expensive Only
As a solo player, you should almost exclusively target S-tier and A-tier items. Your carry capacity is limited, so every slot must count.
Rule 2: The "One Medium" Exception
If you have a Strength +2 upgrade, you can carry ONE B-tier medium item per run. Make it count - grab the highest value one you can find.
Rule 3: Inventory Maximization
With Inventory +2, you can carry 4 small items. That's potentially $20,000+ in small S-tier items alone. Prioritize inventory upgrades for solo play.
Rule 4: The 5-Minute Rule
If you haven't found an S-tier item in 5 minutes, grab the best A-tier items available and extract. Don't waste time searching for the perfect item.
Team Loot Strategy: The "Bucket" Method
For teams, divide the loot into "buckets" based on who should carry what:
| Player Role | Target Items | Max Weight | Strategy |
|---|---|---|---|
| Scout | S-tier small items | 1.5 total | Grab and run to extraction |
| Muscle 1 | A-tier medium items | 5.0 total | Heavy lifter, slow but valuable |
| Muscle 2 | B-tier large items | 6.0 total | Even heavier, needs protection |
| Support | Mixed items + C.A.R.T. | 3.0 personal | C.A.R.T. carries the rest |
| Rear Guard | Small items | 1.0 total | Can drop items to help others |
The Trap Item Warning
Some items are actually trap items that trigger noise or attract monsters when grabbed or moved:
| Trap Item | Trigger | Effect | How to Identify |
|---|---|---|---|
| Music Box | Grabbed | Plays music, attracts The Stalker | Looks like a normal music box but has a red glow |
| Radio | Moved | Plays static, attracts nearby monsters | Has a faint buzzing sound |
| Clown Doll | Grabbed | Laughs loudly, attracts all monsters in range | Unmistakable clown face |
| Broken Clock | Grabbed | Ticking sound, attracts The Stalker | Ticks audibly even before grabbing |
Important: Trap items are still worth money if you extract them safely. But grab them last and extract immediately.
Looting Speed Optimization
The "Grab-and-Go" Technique
Don't stand still while grabbing items. You can:
- Run toward an item
- Grab it mid-run (don't stop)
- Continue running toward your next destination or extraction
This reduces your vulnerable time by about 30%.
The "Drop-Pickup" Glitch (Not Recommended)
Some players report that dropping and immediately re-grabbing an item resets its physics, making it easier to carry. This is inconsistent and may be patched. Use at your own risk.
FAQ
What's the highest value possible in a single run? Theoretical maximum is around $80,000-$100,000 in a perfect 6-player team run in the Museum. Realistically, teams average $30,000-$50,000.
Should I grab trap items? Yes, but only if you're near extraction and can extract immediately. The $2,000-$4,000 value is worth it if the timing is right.
Do items lose value if damaged? Yes, dropping items from height or hitting them against walls reduces their value by 10-50%. Be careful with fragile items like Crystal Vases.
What's the best item for a solo beginner? The Antique Clock or Rare Book. Good value, manageable weight, and commonly found.
Can you see an item's value before grabbing it? Yes, the value appears as a floating number above the item when you look at it. This helps you decide whether it's worth the risk.
Summary
Mastering loot priority is the difference between a $5,000 run and a $30,000 run. Focus on S-tier items, grab A-tier when S-tier isn't available, and skip C and D-tier items unless you're desperate. Teams should use the Bucket Method to maximize total extraction value. And always remember: a safely extracted $5,000 item is worth more than a $20,000 item you drop while fleeing from a monster.
Last Updated: July 20, 2025 | Game Version: Early Access v0.1.2
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